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Standard Library

The Standard Library is a special set of filters, written by the Regolith maintainers. Standard Filters offers the safest, easiest, and best support.

Standard Filters

FilterDescription
blockbench_convertConverts blockbench models into .geometry.json files.
bump_manifestBumps the manifest version in your RP and BP. Good for multiplayer testing where you need to avoid pack-caching issues.
filter_testerMeant to be used by the filter developers to test other filters. It compares the expected results with the files generated by Regolith.
fix_emissiveFixes emissive issues in your textures, by removing the color data from fully transparent pixels.
gametestsCompiles gametests into pack.
json_cleanerRemoves comments from all json files in the project. Useful, since some filters cannot understand files with comments.
name_ninjaAutomatically generates entity, block, spawn egg, and item names, based on a custom 'name' field, or on the entities identifier.
texture_convertConverts popular image editor file formats, such as .psd to .png.
texture_listAutomatically creates the texture_list.json file, based on the images you've added into your resource pack.

The full, up to date list of filters can be found on our github. We are looking into maintaining a list here, but for now please visit our GitHub.

Using a Standard Filter

You may install standard filters by name. For example: regolith install name_ninja.

The syntax for standard filters usage is like this:

json
{
  "filter": "<filter_name>",
  "settings" { ... } // Optional
}

Released under the MIT license.